Sinatraa valorant. That is we cant easily deal with spherical worlds in ue4 currently. View my github profile. So during the import process we project all map coordinates to a flat 2d plane.
C bindings are generated automatically for all blueprint accessible types and members. Openstreetmap positional data is stored in geographic coordinates latitude and longitude but ue4 doesnt support that coordinate system natively. The entire unreal engine source code is available on our github page ready for you to access.